SketchyPhysicsWiki
Line 7: Line 7:
 
# '''Stack a huge amount of textured blocks onto each other and turn on "shadows:''' Depending on your computer, the sheer number of calculations that have to be made regarding texture movement, collision and what should happen, etc. will give you a nice pretty bugsplat. At the very least, it will slow your simulation down to a crawl.
 
# '''Stack a huge amount of textured blocks onto each other and turn on "shadows:''' Depending on your computer, the sheer number of calculations that have to be made regarding texture movement, collision and what should happen, etc. will give you a nice pretty bugsplat. At the very least, it will slow your simulation down to a crawl.
 
#'''Set a subgroup inside a movable object to "staticmesh:"''' Again, a nice pretty [[Bugsplat]].
 
#'''Set a subgroup inside a movable object to "staticmesh:"''' Again, a nice pretty [[Bugsplat]].
#''' DO NOT ATTEMPT TO USE SIMULATION DIRECTLY FROM THE 3-D WAREHOUSE: '''This will result sketch up to crash, instead don't upload it directly into your model. Try downloading or temporally open it, this will avoid crashes.
+
#''' DO NOT ATTEMPT TO USE A SIMULATION DIRECTLY FROM THE 3-D WAREHOUSE: '''This will result sketch up to crash, instead don't upload it directly into your model. Try downloading or temporally open it, this will avoid crashes.
   
 
=="Lesser" Mistakes==
 
=="Lesser" Mistakes==

Revision as of 02:25, 13 November 2009

No matter how adventurous of a Sketchyphysics user you are, there are some things that you should simply NOT do. These can create glitches, or possibly even crash the simulation.

NOTE: this list is incomplete. Please add

Critical Mistakes

(These can cause BIG issues.)

  1. Stack a huge amount of textured blocks onto each other and turn on "shadows: Depending on your computer, the sheer number of calculations that have to be made regarding texture movement, collision and what should happen, etc. will give you a nice pretty bugsplat. At the very least, it will slow your simulation down to a crawl.
  2. Set a subgroup inside a movable object to "staticmesh:" Again, a nice pretty Bugsplat.
  3. DO NOT ATTEMPT TO USE A SIMULATION DIRECTLY FROM THE 3-D WAREHOUSE: This will result sketch up to crash, instead don't upload it directly into your model. Try downloading or temporally open it, this will avoid crashes.

"Lesser" Mistakes

(These are not as big, but can still be very annoying.)

  1. Resizing a convex hull: Due to a glitch, the convex hull will no longer detect collision. If you do need to resize it, first set the object to "default," resize it, and then set it back to "convexhull."
  2. Setting the Camera to follow/track something from an Emitter During the simulation, it may be tempting to hit pause while a gun is firing, set one of the bullets to camera follow or camera track, and then unpause. If the bullet was from an emitter, the bullet will disappear, the program will slow to a crawl, and all emitters will stop working. However, you can revert the simulation back to normal by right clicking on any object and selecting "camera clear."