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==Critical Mistakes== |
==Critical Mistakes== |
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(These can cause BIG issues.) |
(These can cause BIG issues.) |
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− | # '''Stack a huge amount of textured blocks onto each other and turn on "shadows |
+ | # '''Stack a huge amount of textured blocks onto each other and turn on "shadows:''' Depending on your computer, the sheer number of calculations that have to be made regarding texture movement, collision and what should happen, etc. will give you a nice pretty bugsplat. At the very least, it will slow your simulation down to a crawl. |
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− | #'''Set a subgroup inside a movable object to "staticmesh |
+ | #'''Set a subgroup inside a movable object to "staticmesh:"''' Again, a nice pretty bugsplat. |
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(These are not as big, but can still be very annoying.) |
(These are not as big, but can still be very annoying.) |
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− | #'''Resizing a convex hull |
+ | #'''Resizing a convex hull:''' Due to a glitch, the convex hull will no longer detect collision. If you need to resize it, set the object to "default," resize it, and then set it back to "convexhull." |
[[Category:Tutorials]] |
[[Category:Tutorials]] |
Revision as of 16:17, 9 May 2009
No matter how adventurous of a Sketchyphysics user you are, there are some things that you should simply NOT do. These can create glitches, or possibly even crash the simulation.
NOTE: this list is incomplete. Please add
Critical Mistakes
(These can cause BIG issues.)
- Stack a huge amount of textured blocks onto each other and turn on "shadows: Depending on your computer, the sheer number of calculations that have to be made regarding texture movement, collision and what should happen, etc. will give you a nice pretty bugsplat. At the very least, it will slow your simulation down to a crawl.
- Set a subgroup inside a movable object to "staticmesh:" Again, a nice pretty bugsplat.
"Lesser" Mistakes
(These are not as big, but can still be very annoying.)
- Resizing a convex hull: Due to a glitch, the convex hull will no longer detect collision. If you need to resize it, set the object to "default," resize it, and then set it back to "convexhull."