SketchyPhysicsWiki
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The onTick property is basically a place to put script.{{stub}}
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In the onTick property, you can write in a [[Ruby | Ruby script]] that will run in a set interval.
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'''Extra info:'''
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{| align="right" border="1" cellpadding="1" cellspacing="1" width="100"
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|+Other Properties:
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|[[Magnet]]
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|-
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|[[Thruster]]
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|-
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|[[Emitter]]
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|-
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|[[onTouch]]
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|-
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|[[onTick]]
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|}
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*If you want to disable the script of an object you can simply uncheck the onTick checkbox; the script will stay on that object, but it will not run in the simulation
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*If you mark an object as 'Ignore,' its scripts will be ignored as well.
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*Remember that every script will increase lag/lower simulation speed, so keep them short and simple.
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*The script in onTick field will be run on every frame of simulation by default, or at the frame-rate you input in the rate field.
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*A high rate is useful for initialization because that script will then only run on frame 0 (the start of simulation).
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*Even a low rate can attribute to huge lag/speed improvements, because an onTick field with rate of 5 will use 5x less computing power then he one with rate of 0 or 1.
 
[[Category:UI settings]]
 
[[Category:UI settings]]
 
[[Category:Article stubs]]
 
[[Category:Article stubs]]

Latest revision as of 08:45, 6 March 2011

In the onTick property, you can write in a Ruby script that will run in a set interval.


Extra info:

Other Properties:
Magnet
Thruster
Emitter
onTouch
onTick
  • If you want to disable the script of an object you can simply uncheck the onTick checkbox; the script will stay on that object, but it will not run in the simulation
  • If you mark an object as 'Ignore,' its scripts will be ignored as well.
  • Remember that every script will increase lag/lower simulation speed, so keep them short and simple.
  • The script in onTick field will be run on every frame of simulation by default, or at the frame-rate you input in the rate field.
  • A high rate is useful for initialization because that script will then only run on frame 0 (the start of simulation).
  • Even a low rate can attribute to huge lag/speed improvements, because an onTick field with rate of 5 will use 5x less computing power then he one with rate of 0 or 1.