SketchyPhysicsWiki
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Nocollision is a state similar to ignore with one major difference; it can move. For example to instead of having to make two groups and making the inside group ignore you only need one group set to nocollision.
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Nocollision is a state similar to ignore with one major difference; it can move. For example to instead of having to make two groups and making the inside group ignore you only need one group set to nocollision.
 
Also a nocollision object activate the OnTouch command; a ignore object don't.
 
   
  +
Also a nocollision object activate the OnTouch command; a ignore object don't. If set as an emitter, they will produce solid objects. Finally, you cannot set an object inside another group to nocollision.
   
   
 
{|width="150" cellspacing="1" cellpadding="1" border="1" align="right"
 
{|width="150" cellspacing="1" cellpadding="1" border="1" align="right"
|+Other object states
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|+Other object states
 
|valign="middle" align="center"|Static
 
|valign="middle" align="center"|Static
 
|-
 
|-
|valign="middle" align="center"|[[Frozen|Frozen]]
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|valign="middle" align="center"|[[Frozen]]
 
|-
 
|-
|valign="middle" align="center"|[[Ignore|Ignore]]
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|valign="middle" align="center"|[[Ignore]]
 
|-
 
|-
|valign="middle" align="center"|[[Static Mesh|Static Mesh]]
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|valign="middle" align="center"|[[Static Mesh]]
 
|-
 
|-
|valign="middle" align="center"|[[NoCollision|NoCollision]]
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|valign="middle" align="center"|[[NoCollision]]
 
|-
 
|-
 
|valign="middle" align="center"|[[ShowCollision|Show Collision]]
 
|valign="middle" align="center"|[[ShowCollision|Show Collision]]
 
|-
 
|-
|valign="middle" align="center"|[[No Auto Freeze|No Auto Freeze]]
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|valign="middle" align="center"|[[No Auto Freeze]]
 
|-
 
|-
|valign="middle" align="center"|[[Magnetic|Magnetic]]
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|valign="middle" align="center"|[[Magnetic]]
 
|}
 
|}
 
[[Category:UI settings]]
 
[[Category:UI settings]]

Revision as of 00:43, 24 March 2010

Nocollision is a state similar to ignore with one major difference; it can move. For example to instead of having to make two groups and making the inside group ignore you only need one group set to nocollision.

Also a nocollision object activate the OnTouch command; a ignore object don't. If set as an emitter, they will produce solid objects. Finally, you cannot set an object inside another group to nocollision.


Other object states
Static
Frozen
Ignore
Static Mesh
NoCollision
Show Collision
No Auto Freeze
Magnetic