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− | Nocollision is a state similar to ignore with one major difference; it can move. |
+ | Nocollision is a state similar to ignore with one major difference; it can move. For example to instead of having to make two groups and making the inside group ignore you only need one group set to nocollision. |
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− | Also a nocollision object activate the OnTouch command; a ignore object don't. |
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+ | Also a nocollision object activate the OnTouch command; a ignore object don't. If set as an emitter, they will produce solid objects. Finally, you cannot set an object inside another group to nocollision. |
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{|width="150" cellspacing="1" cellpadding="1" border="1" align="right" |
{|width="150" cellspacing="1" cellpadding="1" border="1" align="right" |
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− | |+Other object states |
+ | |+Other object states |
|valign="middle" align="center"|Static |
|valign="middle" align="center"|Static |
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− | |valign="middle" align="center"|[[ |
+ | |valign="middle" align="center"|[[Frozen]] |
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− | |valign="middle" align="center"|[[ |
+ | |valign="middle" align="center"|[[Ignore]] |
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− | |valign="middle" align="center"|[[ |
+ | |valign="middle" align="center"|[[Static Mesh]] |
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− | |valign="middle" align="center"|[[ |
+ | |valign="middle" align="center"|[[NoCollision]] |
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|valign="middle" align="center"|[[ShowCollision|Show Collision]] |
|valign="middle" align="center"|[[ShowCollision|Show Collision]] |
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− | |valign="middle" align="center"|[[ |
+ | |valign="middle" align="center"|[[No Auto Freeze]] |
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− | |valign="middle" align="center"|[[ |
+ | |valign="middle" align="center"|[[Magnetic]] |
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[[Category:UI settings]] |
[[Category:UI settings]] |
Revision as of 00:43, 24 March 2010
Nocollision is a state similar to ignore with one major difference; it can move. For example to instead of having to make two groups and making the inside group ignore you only need one group set to nocollision.
Also a nocollision object activate the OnTouch command; a ignore object don't. If set as an emitter, they will produce solid objects. Finally, you cannot set an object inside another group to nocollision.
Static |
Frozen |
Ignore |
Static Mesh |
NoCollision |
Show Collision |
No Auto Freeze |
Magnetic |