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|valign="middle" align="center"|[[NoCollision|NoCollision]] |
|valign="middle" align="center"|[[NoCollision|NoCollision]] |
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− | |valign="middle" align="center"|[[ |
+ | |valign="middle" align="center"|[[ShowCollision|Show Collision]] |
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|valign="middle" align="center"|[[No Auto Freeze|No Auto Freeze]] |
|valign="middle" align="center"|[[No Auto Freeze|No Auto Freeze]] |
Revision as of 00:25, 11 May 2009
Ignore is a state which will be totally ignored... Except for looks. It will not fall, and nothing will colide with it. The only way to make an ignored object fall is to make two ignored objects and group them. This is not nessasary though because nocollision, another state does exactly the same thing. However it can be handy to group an ignored object and a moveable object therefore changing the center of gravity.
Static |
Frozen |
Ignore |
Static Mesh |
NoCollision |
Show Collision |
No Auto Freeze |
Magnetic |