(I don't know of any advanced users who do not use the default setting, actually..... (Especially since it is, well, default.)) |
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− | The default shape is |
+ | The default shape is the first collisionmesh setting and by far the most common. |
− | Unlike the other shapes the default relies on internal groups/shapes, and its collision mesh will be a combination of all the shapes/groups internal shapes. E.g. If you make a floor with 3 boxes, group them together and set it to default shape, the group will then have the combined collision mesh of the 3 boxes. |
+ | Unlike the other shapes the default relies on internal groups/shapes, and its collision mesh will be a combination of all the shapes/groups internal shapes. E.g. If you make a floor with 3 boxes, group them together and set it to default shape, the group will then have the combined collision mesh of the 3 boxes. This means that almost all complex objects have at least several "default" subgroups. |
If the default shape group contains non-grouped entities(lines, faces,...) it will act as a box shape. |
If the default shape group contains non-grouped entities(lines, faces,...) it will act as a box shape. |
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In comparison to staticmesh floors the default shapes ensure a quick simulation startup, and usualy alot simpler collision mesh that will let the simulation run faster, while still allowing it to move freely. |
In comparison to staticmesh floors the default shapes ensure a quick simulation startup, and usualy alot simpler collision mesh that will let the simulation run faster, while still allowing it to move freely. |
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− | ==Reasons why it isn't used== |
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− | Many users are not aware of the default shape's potential, thinking of it as the same as the box shape. |
Revision as of 16:32, 15 April 2010
The default shape is the first collisionmesh setting and by far the most common.
Unlike the other shapes the default relies on internal groups/shapes, and its collision mesh will be a combination of all the shapes/groups internal shapes. E.g. If you make a floor with 3 boxes, group them together and set it to default shape, the group will then have the combined collision mesh of the 3 boxes. This means that almost all complex objects have at least several "default" subgroups.
If the default shape group contains non-grouped entities(lines, faces,...) it will act as a box shape.
Benefits of the default shape
The default shape allows the user to create complex models that have accurate collision parameters, allowing for a more realistic experience.
In comparison to staticmesh floors the default shapes ensure a quick simulation startup, and usualy alot simpler collision mesh that will let the simulation run faster, while still allowing it to move freely.