The 'convexhull' is a rarely used form of 'staticmesh'. The main difference from 'staticmesh' is that it 'convexhull' is not static.

Advantages of convexhull[]

Some users who have created basic shapes will use 'convexhull' because it saves time and a lot of the debugging is not needed.

Disadvantages of convexhull[]

The main problem with 'convexhull' is when people use it on advanced shapes, such as wheels with treads. This causes a lot of lag due to the computer working on the collisionmesh, which leads to poor model performance. In addition, resizing a 'convexhull' will cause it to enter a "nocollision" like state. To repair that, the user must explode the object and then regroup it.

The UI
Joints SliderPistonHingeServoMotorGyroFixedCorkscrewSpringBallUniversalGears
States StaticFrozenIgnoreNoCollisionShowCollisionNoAutoFreezeMagnetic
Properties MagnetThrusterEmitterOnTouchOnTick
Shapes defaultboxspherecylinderconecapsulechamferconvexhullstaticmesh