One of the scripts in the LazyScript Plugin

Internal cameraEdit

Sets the camera onto object. When the simulation plays, the SketchUp camera will center inside the object, viewing out towards its Z axis.

The Z axis is the upper side of your object, so remember to point the object's top side in the direction you want to look.


id - camera identification, if you want to set up more then one camera


internalCamera(nil) #standard use
internalCamera() #it should also be usable like this

Follow cameraEdit

Camera will follow an object from behind; this is very useful for vehicles.

followCamera(id, settings)

id - camera identification, if you want to set up more then one camera, by default just use 'nil'.

settings - an array for the camera's various settings, including its position, and the way it behaves.


followCamera(nil) #standard use, uses preset settings
followCamera() #another standard use

settings[0]=followPosBack #camera backwards distance from object(default 100)
settings[1]=followPosUp #camera upward distance from object(default 20)
settings[2]=followSpring #camera mitigation(default 10)
settings[3]=followAimUp #(default -0.1)
followCamera(nil,settings) #standard use with new settings


This is an unfinished feature. Multiple, switchable cameras will be easily possible once completed.

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